Started by dragon1952, June 11, 2014, 08:50:01 am
Quote from: fredJ on June 11, 2014, 11:52:11 amI read that Blaster Master was a surprise hit in the US. It didn't sell in Japan at all, even if the developers thought it was a great game.Do you have an idea why it became so popular in the US? Better marketing?Also, I have the impression that SunSoft's best selling games were their earliest games, at least in Japan. I think their first game Ikki was the one that sold the most, but it also is arguably the worst game. Thoughts?And was there any particular reason why many SunSoft games were released in such small numbers? (in Japan at least) Such as Wing of Madoola, Hebereke, Gimmick, Dynamite Batman, Gremlins 2, Ripple Island, Maharajah and some others. Games like Gimmick and Hebereke weren't popular back then. In Scandinavia (where I live) you could buy it for 10$ after a while. It wasn't a cult hit until later. Bad marketing? Not enough kid-oriented? Too advanced?Also, I am curious about why the quality of games declined.... Or am I wrong? Did SunSoft try every genre without knowing how to? Such as the fighting game Waku Waku 7, some pointless Hebereke puzzle game, a few generic RPGs, some Pachinko games... Thoughts?Thank you.
Quote from: dragon1952 on June 12, 2014, 03:26:27 pmthere was a new third generation stable of famicom/NES games that would have been killer if they would have seen the light of day.
Quote from: dragon1952 on June 14, 2014, 09:30:57 pmI am tempted to further convince you and everyone by revealing just one of those projected third-generation NES/famicom game titles and conceptual planning, but I should not due to contractual obligations.
Quote from: dragon1952 on June 17, 2014, 09:56:47 amI agree, but Nintendo could have introduced the Super Famicom and continued to promote the original Famicom as an entry-level console never giving up on it as there was quite an installed base of customers.