Started by JC, September 19, 2007, 09:20:56 pm
Quote from: satoshi_matrix on February 13, 2017, 10:09:51 pmThat works on stages, but not bosses. Can you come up with something that works on bosses?
Quote from: satoshi_matrix on April 09, 2017, 09:56:42 pmIs it possible to disable this through the use of GameGenie?
Quote from: satoshi_matrix on April 09, 2017, 09:56:42 pmIt's present in Super Mario Bros. 3
Quote from: satoshi_matrix on May 05, 2017, 02:40:46 pmThis brings up a second question. Why is there a need for a two line code for all but Megaman 6? What's different about Megaman 6 compared to say, 5 that allows it to get the same effect from a single line of GameGenie instead of two?
Quote from: satoshi_matrix on May 15, 2017, 01:20:13 pmHey UglyJoe, a whiile ago I asked you for Castlevania 1 no BGM.For that you gave meXXKGTZVZEEKGYXAZCan you see about an adjusted code for the Famicom cart version of Akumajou Dracula released in 1993? Found a hack that uses that version and need to mute the bgms.