Welcome, Guest. Please login or register.
Did you miss your activation email?
October 22, 2017, 06:12:19 PM
Home Famicom World Search Calendar Login Register

+  Famicom World
|-+  Family Computer
| |-+  Famicom / Disk System (Moderators: manuel, MaxXimus, The Uninvited Gremlin, L___E___T)
| | |-+  List of Game Genie codes
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: 1 ... 15 16 [17] Print
Author Topic: List of Game Genie codes  (Read 120090 times)
DDCecil
AV Famicom
****
Gender: Male
United States United States
Posts: 348


Member #286!


« Reply #240 on: July 08, 2017, 01:43:15 AM »

I had an idea for a code I'd love to see: Skip the opening red/blue flashing seizure screen of Transformers: Convoy no Nazo and go right to the Stage 1 screen.
Logged

satoshi_matrix
FamicomBox
*****
Gender: Male
Posts: 2700



« Reply #241 on: July 29, 2017, 12:50:42 PM »

Thanks for the Akumajou Dracula no bgm code.

Could you please generate no bgm codes for

Gradius 2 and Salamander


Thanks.
Logged
satoshi_matrix
FamicomBox
*****
Gender: Male
Posts: 2700



« Reply #242 on: August 25, 2017, 01:03:57 PM »

gentle bump.
Logged
L___E___T
YAMAHA
Global Moderator
Disk-kun
*****
Gender: Male
Hong Kong Hong Kong
Posts: 6684


Hardware Collector


« Reply #243 on: August 25, 2017, 03:07:40 PM »

 
 
 
 
Can I ask - what do you use the no BGM codes for?  YouTube playthroughs or do have otehr music on in the background?
 
I was playing Sonic Mania the other day and had a no BGM glitch kick in, and it was really nice to hear all the SFX that are usually missed to be honest.  
 
It did feel different.  I suppose ou can always turn the music off in that game anyway though (or at leats right down).
« Last Edit: August 25, 2017, 04:16:17 PM by L___E___T » Logged

My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。
UglyJoe
Administrator
Disk-kun
*****
Gender: Male
United States United States
Posts: 5302



WWW
« Reply #244 on: August 25, 2017, 03:55:50 PM »

It did feel different.

Try playing the Rockman games with no music.  It feels like a completely different game.
Logged
satoshi_matrix
FamicomBox
*****
Gender: Male
Posts: 2700



« Reply #245 on: August 26, 2017, 04:25:51 PM »

Since the Famicom only has four sound channels total, sound effects and music must both use the same resources, which often lead to them clipping each other.

I'm looking for no bgm codes for Gradius 2 and Salamander, please and thank you.
Logged
Pages: 1 ... 15 16 [17] Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!