Started by JC, September 19, 2007, 09:20:56 pm
Quote from: HippyJ3 on January 06, 2022, 07:51:59 amSorry for reviving an old thread, I'm looking for codes for Rockman 1 to 6 that can let me jump in midair and walk on spikes, I've been searching in several japanese sites for these cheats but there's nothing available anywhere, found some invincibility codes on the previous pages here which could not be found on any cheating site, so I'm trying my luck here, hoping the codes I mentioned above could be added as well, thanks a million!
Quote from: UglyJoe on January 08, 2022, 04:36:45 pmI tried to get the air-jump thing working but I'm not sure it's possible just using game genie codes. If it is, I'm pretty sure it would cause lots of game-breaking bugs. Sorry If there are any jumping-related codes (or others) for the Megaman games, I can port them to Rockman games. Just let me know.As far as the spikes go, do the invincibility codes posted here not work with spikes? If not, can you tell which game and which level it doesn't work on?
Quote from: HippyJ3 on January 08, 2022, 10:04:59 pmHere are the codes I've used for all Megaman games (100% Working on US Versions) if they can be converted for Rockmans 1 to 6 that would be groundbreaking as those codes cannot be found anywhere as of yet.Jump MidairMegamanPANOGIIEEPNOLIEYMegaman 2AXEAUUSZVEEAKLEXSEEASLGAMegaman 3TUOKUIYAVKUGOIESGZUKOTEPMegaman 4AUNELEEGOAEEYPXAGZUALPEPMegaman 5SAKATAIOEAVEZAXAGXOAAAEPMegaman 6XPEEGOUOXTEEIOEESIEEYOYA
Quote from: UglyJoe on January 09, 2022, 12:32:14 pmWith the exception of Rockman 3, all of these codes work on their Rockman counterparts without any changes For Rockman 3, you can use these (they work the same way, just shifting the addresses around to match up with the ROM changes):ZUOKUILAVKUGOIESGZUGSTEPThese definitely cause some issues (in Rockman 3, at least), but the game is still playable. It makes you jump much farther and faster forward than standard jumping. You also never enter the jumping animation, so you kind of just stand in the air. Gets glitchy on ladders, as well. It works by essentially never putting Rockman into a "jumping" state (or, more accurately, tells it to treat the jumping state like the "on the ground" state). Aside from the changes to the jumping physics, it also means you cannot use Top-man's power, as you have to be jumping to do that, but these codes skip that game logic altogether.That said, the codes make the game pretty different. I felt like I was playing a Rockman/Flappy-Bird mashup I'll take a look at those spike-death codes later (but do try them out on the Rockman games as-is, since some of them might work already).
Quote from: HippyJ3 on January 09, 2022, 10:07:13 pmEdit: After testing the codes, the one you provided for Rockman 3 really did the trick, when I tried the midair jump code from Megaman 3 to Rockman 3 the game instantly freezes the moment I jumped, the only problem left is the spike invincibilty code for Rockman 2 which is ZEUEUGLA, when I tried the code it introduces a bug where Rockman instantly dies the moment you grab a ladder, and the one hit enemy/boss code for Rockman 5 - AEUAZOIZ, which actually works fine on Megaman 5 but doesn't work on it's Rockman 5 counterpart.
Quote from: HippyJ3 on January 09, 2022, 10:07:13 pmand the one hit enemy/boss code for Rockman 5 - AEUAZOIZ, which actually works fine on Megaman 5 but doesn't work on it's Rockman 5 counterpart.
Quote from: Jeep Liberty Video Game King on January 10, 2022, 08:16:01 pmi still need help finding game genie codes for roger rabbit for the nesINFINITE ITEMSINVINCIBILITY AGAINST DOOM
Quote from: UglyJoe on January 12, 2022, 07:14:36 pmThis one is working for me in both Megaman 5 and Rockman 5
Quote from: UglyJoe on January 09, 2022, 12:32:14 pmit also means you cannot use Top-man's power, as you have to be jumping to do that, but these codes skip that game logic altogether.