Super Mario Maker 2 - Famicom World Courses

Started by P, July 03, 2019, 02:55:16 pm

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:mario: Super Mario Maker 2 - Famicom World Courses Thread  :star:

Anyone that has Super Mario Maker 2 and wants to share their courses can post their course IDs here. If you play a course here you can also post feedback to the creator here and discuss. Only post course IDs that Famicom World members made themselves.

Here is my first entry:

Name: Plain Flavor
Tag: Standard
Classic overworld course with a medium difficulty level.

I tried my best in making a balanced level and tested it many times, but I'm looking forward to hear other people's opinions. :) It's a very orthodox level with minimal gimmicks.

BTW I'm not 100% sure about the tag usage, so I want to hear if anyone have any comments on the tags. These are all the tags you can choose from (you can pick up to 2 tags per course) and what I think they are supposed to mean.
(Japanese - English):

Standard - Standard
Any normal Super Mario course.

Nazotoki - Puzzle-solving
Courses mainly about solving puzzles.

Speedrun - Speedrun
Stages designed with speedrunning in mind. Not sure about this one.

Autoscroll - Autoscroll
Levels that mainly uses autoscroll.

Auto-Mario - Auto-Mario
Courses that plays themselves.

Ippatsuneta - Short and sweet
Courses that are shorter than normal.

Minna de Battle - Multiplayer Versus
Courses suitable for the online battle mode.

Gimmick - Themed
Courses that uses a particular gimmick as a theme through the course.

Ongaku - Music
Courses that are mainly made to play music.


Not much activity here but my course got lots of plays, so this thread seems to work well.
I uploaded a new course a while back but it only got 4 plays so far, so please consider checking it out and criticise it! :D

Name: Cave of Pits
Tag: Standard
Classic underworld course with a medium difficulty level.
Much like the first course paid homage to the SMB 1-1 course, this is doing something similar to 1-2 but with a twist.

Something I'm missing is the poison mushroom from SMB2. The rotten mushroom, although similar, really isn't the same thing.
I've been working on a few other courses as well, but nothing is ready yet. The next course will be an athletic one and a bit longer than the first two are.


My underworld course still only has 8 plays so please try it! :) I've uploaded my next course and it already got more plays than the underworld course. Now I know why it got so few plays though. Apparently newly uploaded courses have a hard time getting noticed unless they got at least one "like". My underworld course is the only one so far that has 0 likes so that's why it doesn't come up for people.

OK here is my new course:

ID: G6C-2KB-50G
Name: Cannon Valley
Tag: Standard, Auto-scrolling
Auto-scrolling athletic course with jumping fish and cannon batteries. Medium-hard to hard difficulty.

This one turned out much harder than I meant to (I actually died several times when clear-checking it for upload). The auto-scroll is set to slow, so don't activate blue platforms by jumping on them too early or you will have nowhere to stand on since the screen won't be able to keep up. I actually wanted to make the flying Pukupuku/Cheep-cheep from SMB1/2j but it's not possible in Mario Maker so they behave a bit different. Also it seems you can't make normal-sized Killer/Bullet Bill to appear from nowhere so I filled the level with cannons instead.
It's probably the course I'm the least happy with, but I feel I can't make it much better unless I remake it from scratch again. I uploaded it anyway and I want to hear what other people think about it. It'll be a stepping stone to make better courses.

Having made three courses in SMB-style the fourth one will of course be a castle course. This one is going pretty well and I think it's already quite fun to play.
Please look forward to it. :)