WTB: Metal Slader Glory English Repro

Started by Hiveul, September 02, 2018, 06:10:17 am

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P

But the idea is to avoid cannibalizing donors.

Regarding sound, the MMC5 soundchip comes with two square wave channels, (almost) identical to the two already in the Famicom APU and one PCM channel which Metal Slader Glory doesn't use AFAIK. In other words the talking sound effect would probably sound exactly the same using the APU squares. The only benefit of the MMC5 soundchip is, I think, that by using the MMC5 squares for the sound effects, the APU squares are free to be used for background music that's played at the same time. I guess the reason they used MMC5 was things like parallax scrolling was easier (according to the mentioned interview anyway), and the soundchip was mostly a bonus.

Anyway I'd also be interested in a reproduction of this game. But with the original untouched ROM. I will have to wait until I have access to my Famicom though.

L___E___T

 

I get it, I just have no problem with reflashing a great game over a not so great one.  For example getting a nice Legend of Link rather than something unplayed:
 


There are a good amount of MMC5 donors out there, for now, but the supply is obviously finite and diminishing so finding a solution is great in any case. 

I'm not as technical as some of our geniuses on here, but I never noticed specific unique sounding sounds coming out of MMC5 games.  So it probably does sound passably similar.  

I thought MMC5 just had a good deal more memory which is why you see it used for a lot of those strategy RPGs or heavy text based games like Metal Slader Glory.
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

P

Yeah MMC5 games are still not rare, but I think when translations like this one are released people wants to make repros and one day they will become rare.

MMC5 is the most powerful mapper Nintendo made, and it's full of stuff and there's no game that used all of them.
Among the features are: up to 64 kB cartridge RAM (usually games only use 8 kB), one palette per 8x8 BG tile (Famicom normally only allows one palette per 16x16 BG tile), multiplication unit (Famicom only knows addition and subtraction), lots of bank switching modes, scanline counter IRQ (used to split background scrolling for status bars or parallax scrolling effects etc), 3 channel soundchip (2 squares and one PCM).

What I meant was that for example that Sunsoft 5b mapper was made for Gimmick (according to the interview with Sakai) because they needed the extra channels for the sound composer's chords. Metal Slader Glory on the other hand they (according to the interview with Yoshimiru) considered both the MMC3 and the MMC5 and also using multiple FDS disks, and finally settled with MMC5 because it was apparently easier to do parallax scrolling on it (I'm not sure of the details though considering MMC3 also have a scanline counter). The extra two MMC5 squares was just a nice bonus.

Retrospectives

Actually I enjoy some game that was released on mapper 5. Especially Yakuman Tengoku (Mahjong) and Metal Slader Glory, but I really not personally like Koei mapper 5 games, so those would be suitable for other purpouse. By the way L_E_T, where you found that awesome Zelda thing? I never heard of it before. I reasearch but I cannot find where it is sold. Is it for sale?  :D

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Yakuman Tengoku is a game I've been looking to pickup. Not only said to be the best Mahjong for Famicom it also is the only known game to use the PCM channel of the MMC5 soundchip (funny reason to want to have this game haha ;D). Fortunately it isn't rare like Metal Slader Glory.

People that don't like slow-paced games like RPGs probably don't like Koei games either. I'm not a big Koei fan or anything but I enjoy their games that I've played.

Legend of Link link:
https://www.romhacking.net/hacks/2136/

All puns intended.

schnuth

It certainly didn't take long for this to show up on eBay:

https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.com%2Fulk%2Fitm%2F223170051246

Any chance this is a quality product?


L___E___T

 

Not sure how they justify that kind of price tag.  I think you could get a repro made for a lot less.
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

Hamburglar

Quote from: L___E___T on October 01, 2018, 12:54:21 am


Not sure how they justify that kind of price tag.  I think you could get a repro made for a lot less.


On the site it was like 63.00. I don't know how much shipping is and it looks like there is a wait list.
Still haven't been bothered to make one for myself because I don't have the right eproms, and it looks like eproms are more expensive than the last time I ordered some.
Was playing it on an emu on the Wii.. maybe I'll stick to that.

krzy

October 02, 2018, 01:48:57 am #38 Last Edit: October 09, 2018, 02:57:22 am by krzy
My repro is available (35$ shipped) so  if you want it, PM me.
BTW. Author of this translation can get it for free from me if he wants.
BTW2. The "real" MMC5 games will not work on some (many) cheap famiclones - that is beacuse MMC5 uses the CHR /A13 line (not CHR A13), which is not present in most today's cheap famiclones.
But my cartridge will work even in them :)

https://www.youtube.com/watch?v=bGE-j7UXoYo