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May 22, 2019, 12:02:14 PM
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| | |-+  Rgb modded twin famicom no controller signal
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Author Topic: Rgb modded twin famicom no controller signal  (Read 329 times)
Khromak
Famiclone
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Posts: 3


« on: February 12, 2019, 01:57:40 PM »

Hey all, I'll try to keep this brief while still providing the relevant info.

I recently purchased a twin famicom which works great except the controller doesn't work in either mode. I have tried multiple games and the seller said it worked before he shipped it. I opened the console abs controller, cleaned it out and tested continuity with a multimeter, the wires all matched famicom mainboard to controller board. On the inside of the system everything seems clean, neat, and there aren't any loose wires or anything.

Any advice on further troubleshooting?
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FamicomBox
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Gender: Male
Sweden Sweden
Posts: 3373


« Reply #1 on: February 13, 2019, 08:19:09 AM »

Open the controllers and clean the PCBs with isopropyl alcohol, then let it dry.

Both controllers doesn't work?
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Khromak
Famiclone
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Posts: 3


« Reply #2 on: February 13, 2019, 05:22:33 PM »

I have opened the controller and cleaned both the board and rubber pieces with alcohol. It's hard to tell if controller 2 works since it doesn't have a start button and most games require you to press start to get anywhere. 1st controller definitely doesn't work, at least the start and select buttons
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FamicomBox
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Gender: Male
Sweden Sweden
Posts: 3373


« Reply #3 on: February 14, 2019, 08:06:55 AM »

I see, so it could be just the controller I START button that is broken.
What games did you test with?
If you happens to have Family BASIC or FDSStick it would be possible to test all buttons on both controllers (a flashcart like the Everdrive requires pressing START so it won't work of course).

You might need to try replacing controller I with one that is known to work, or try the controller in a Famicom that is known to work. Famicom and Twin Famicom controllers are cross-compatible I believe.
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Khromak
Famiclone
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Posts: 3


« Reply #4 on: February 14, 2019, 09:04:58 PM »

So I can't be 100% certain, but I'm 99% sure at this point that the "controller issue" I was experiencing was a user error. After messing around with it some more, I've found that if I press hard enough, the button works every time. The start button just requires a firm press to work, not like the other controllers I'm used to. Could be that this one is just worn down, or a difference between NES and Famicom controllers, but either way, it's not a technical issue, just a ID10T error.
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FamicomBox
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Gender: Male
Sweden Sweden
Posts: 3373


« Reply #5 on: February 14, 2019, 09:40:47 PM »

I have SNES controllers where START hardly never works on no matter how much cleaning I do. SELECT is also in poor condition. Since all other buttons works I suspect the rubber is worn down.

Replacement parts for NES controllers are easy to find and are compatible with Famicom controllers if you want to replace the rubber buttons.
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Sydsydsyd
Famicom
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Gender: Male
Argentina Argentina
Posts: 25


family game


« Reply #6 on: February 19, 2019, 01:38:07 AM »

What if you test the controllers with an Arduino UNO or something like that? Helped me a lot to debug these kind of issues  Smiley
Check https://www.allaboutcircuits.com/projects/nes-controller-interface-with-an-arduino-uno
Just an idea
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Yeah, sure
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