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April 18, 2019, 01:23:37 PM
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| | |-+  List of Famicom/NES Action games with background bosses
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Author Topic: List of Famicom/NES Action games with background bosses  (Read 246 times)
satoshi_matrix
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« on: April 14, 2019, 11:58:06 PM »

Reading the excellent book I Am Error, I've recently become interested in the technical aspect of how many Famicom games used backgrounds to create the illusion of screen-filling bosses.

You know the ones - the Mecha Dragon in Megaman 2 or the Stage 1 Helicopter boss in Journey to Silius.  



I'd like to compile a list of all the games to feature bosses that use the background to create much larger enemies than typical sprites would allow.

I'll start with the examples I can think of. Please add your own so I can hopefully create a somewhat complete list.


Master list thus far:

Astyanax
Batman Retorn of the Joker
Blaster Master
Bucky O'Hare
Castlevania 3/Akumajou Densetsu
Double Dragon 2
Fantasy Zone
Fantasy Zone 2
Germlins 2
Gradius 2
Gun-Nac
Isolated Warrior
Joe & Mac
Journey to Silius/RAF World
Kickmaster
Life Force/Salamander
Little Mermaid
Little Nemo
Little Samson/Lickle
Mega Man
Mega Man 2
Mega Man 3
Mega Man 4
Mega Man 5
Mega Man 6
Mitsume Ga Tooru
Ninja Gaiden
Ninja Gaiden 2
Ninja Gaiden 3
Parodius Da
Robocco Wars
Silk Worm
Shadow of the Ninja/Kage
Stinger
Super C
TwinBee
TwinBee 3
Wrath of the Black Manta/Ninja Cop Saizou
Xexyz
« Last Edit: Today at 12:05:06 AM by satoshi_matrix » Logged
Ghegs
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« Reply #1 on: April 15, 2019, 06:45:03 AM »

Ninja Cop Saizou/Wrath of the Black Manta AFAIK?
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« Reply #2 on: April 15, 2019, 08:22:00 AM »

Silk Worm
Twin bee 1 2 and 3 may be
Fantasy zone both versions I think
Gun Nac
Basicly near all shooters do that
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« Reply #3 on: April 16, 2019, 09:28:04 AM »

 
 
 
 
Joe 'N' Mac caveman Ninja is another one I think. 
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MWK
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« Reply #4 on: April 16, 2019, 08:49:13 PM »

Lickle
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UglyJoe
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« Reply #5 on: April 16, 2019, 11:18:50 PM »

Double Dragon II
Robocco Wars

Really, the list of games that *don't* use this technique might be shorter...
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« Reply #6 on: Yesterday at 06:45:55 AM »

Yeah screen-filling bosses are popular and, due to the 8-sprites-per-scanline limit, about any large object that is more than 8 sprites wide (each sprite is 8x8 PPU pixels, Rockman is 3 sprites wide) and isn't flickering, probably consists at least partly of BG tiles. Especially in horizontally scrolling games where the player sprites (and possibly bullets) will be on the same scanlines as the object, reducing the amount of possible sprites even further.
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satoshi_matrix
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« Reply #7 on: Yesterday at 12:26:12 PM »

Yeah, I know this would be huge and near endless if it included all genres.

I'm mostly talking about action games, not any turn based RPGs or the like. Obviously almost all of them use the background for bosses and enemies. I'm strictly talking platformers, shooters, puzzlers etc.

The typical "the background turns pitch black and here comes a foe" kind of NES games.
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YAMAHA
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« Reply #8 on: Yesterday at 04:23:18 PM »

 
 
 
 
Some others:

- Kage
- RAF World (you mentioned Journey to Silius but hadn't added it to the list)
- Mitsume Ga Tooru
- Kickmaster
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satoshi_matrix
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« Reply #9 on: Today at 12:05:57 AM »

I've added each game mentioned to the first post master list. Titles are listed by their NES titles where applicable.
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« Reply #10 on: Today at 08:42:47 AM »

 
 
 
 
Some more examples:

- Recca
- Super Spy Hunter / Battle Formula
- Transformers: Mystery of Comvoy (as unenjoyable as it is)
- Teenage Mutant Ninja Turtles / Gekikame Ninja Den
« Last Edit: Today at 08:47:51 AM by L___E___T » Logged

My for Sale / Trade thread
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大事なのは、オチに至るまでの積み重ねなのです。
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