Started by olddb, March 05, 2023, 11:57:12 pm
Quote from: P on March 12, 2023, 07:56:27 amThe only downside is that you need a controller with a daisy-chaining port (like the ASCII Stick Turbo has) or some other sort of simple adapter like the JoyPair or Twin Adapter (not the Hori 4 Players Adapter though as it's basically the Famicom version of the Four Score) in order to plug in a controller 4.
Quote from: P on March 12, 2023, 07:56:27 amWhat most games do is to use controller 3 as an alternative to controller 1 and controller 4 as an alternative to controller 2. This way you can use any external controller you want instead of the hardwired ones, and player 2 can get START and SELECT.
Quote from: P on March 12, 2023, 07:56:27 amI guess you could give the player the option to either make controller 3 work as controller 2 like you do now, or let them work like explained above so that both players can use external controllers if they want.
Quote from: UglyJoe on March 12, 2023, 10:06:39 amThis is a big downside for me, personally, as those adapters are not especially easy to come by.Even though the 1/3 2/4 setup is the most common, it is incredibly uncommon to require select/start buttons for player two in Famicom games (I'd hazard that zero official games required this, but could be wrong). So I think the 1 2/3/4 setup makes more sense here, as that would be the way to enable the most gamers to play the game in two-player mode.I will admit that it has its own downside of not letting a single-player use their favorite external controller when playing the game by themselves, though.
Quote from: olddb on March 09, 2023, 12:32:47 amAny particular tune you didn't like? Or is the music overall lacking?
Quote from: olddb on March 09, 2023, 12:32:47 amSome have complained about this before and we find it odd. The cut the grass mechanic is inspired by Zelda ALTTP. I believe in that game it works the same way.
Quote from: Jedi Master Baiter on March 13, 2023, 10:19:16 pmIt's not any particular tune, but the engine itself plays like an early pre-1986 NES/FC game where notes being held sound loud without any fade/tremolo. I can understand if that's the aesthetic you're going for.
QuoteFair enough. It's the same situation with the sound. If you want to mimic the style of a 30-year old game's mechanic, it's your choice, but even the GBA version improved on this: https://youtu.be/6lLv3VTB7qA?t=474