November 27, 2025, 06:56:33 am

Mario Kart Series

Started by MarioMania, May 26, 2008, 01:56:59 pm

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MarioMania

My nefpew ask me this question I couldn't answer..Why was the tracks on the SNES/GBA Mario Kart was Flat..

133MHz

Because it used the SNES' Graphics mode 7 to create 3D. Mode 7 allows you to take a flat texture and rotate/scale it in such a way to give the illusion of depth and perspective. So the race tracks are flat drawings 3D-ized by the SNES video hardware.

MarioMania

Thanks....So it couldn't draw a track like on the N64

MaxXimus

With later enhancements, the snes was able to draw 3d polygons (star fox) but at the time, it wasn't possible.

MarioMania

Is there like a Track Editor for Super Mario Kart..I want to see if it's possible to make a Wii Track on the SNES

Paul-FC

Quote from: MarioMania on May 26, 2008, 02:37:08 pm
Is there like a Track Editor for Super Mario Kart..I want to see if it's possible to make a Wii Track on the SNES

yes there is!
go to http://www.romhacking.net/ for details

MarioMania

There's no Track Editor on that site for SMK


MaxXimus

Talk about a useless editor. It edits the tracks, but the AI still acts as though the tracks haven't changed. It would be impossible to lose. :P

FamicomFreak

hahah no way well hopefully later versions will enable some AI edit
Retro Gaming Life  www.retrogaminglife.com


MarioMania

Thanks..I'll bet it won't be hard to make GBA tracks