Your favorite Rockman game?

Started by Jabra, August 30, 2008, 07:45:36 am

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Of the games in the classic series, which game is your absolute favorite?

Rockman 1, the original!
9 (17.6%)
Rockman 2, Metal Blades FTW!
21 (41.2%)
Rockman 3, slidin, shootin, bluesn'!
10 (19.6%)
Rockman 4, power shots!
1 (2%)
Rockman 5, awesome stages!
4 (7.8%)
Rockman 6, the last of an era!
1 (2%)
Rockman 7, goddamnit, Wily is hard!
0 (0%)
Rockman 8, 32-bit Rockman!
1 (2%)
Rockman & Forte, because playing as Rockman sucks!
1 (2%)
Rockman 9, because I know the future!
3 (5.9%)
I've never played a Rockman game.
0 (0%)

Total Members Voted: 50

manuel

I voted for 3, because it's the fist one I bought and beat.

PatMan33

Number two is really the only one I can beat without having to screw my brain and spend hours practicing.

Christine

I think Rockman 2 is a perfect game, but I really love Rockman most of all.... it has integrity; the bosses, level designs, weapons and weaknesses are integrated and logical, it has the best progression, a lot of challenge, the Yellow Devil, and Wily escaping his own level marquee in his UFO. That's one of the great moments in video games.

I like Rockman 3 but my paitence for it is wearing thin due to the fact that the game is unfinished and it runs just awful on the hardware. And it's really, really hellish to get through the Rockman 2 robot master rematches - like, Ring Man's level hellish. I'm playing Rockman 5 for the first time right now and I'm really into it!  :D

satoshi_matrix

Rockman 5 is another awesome favorite of mine. Christine if you enjoy the music you should most definitely check this out:

http://www.youtube.com/watch?v=xy7eYjlum0Q&feature=channel

L___E___T

I think Rockman 8 is the best, I rushed and voted for Rockman 2 like a fool :(

"I'm Aquaman!"

lol
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

133MHz

Quote from: Christine on June 12, 2009, 02:44:01 pm
I like Rockman 3 but my patience for it is wearing thin due to the fact that the game is unfinished and it runs just awful on the hardware.


Why? Slowdown?

Christine

It slows to a crawl in a lot of the stages... you can sort of tell what's finished and what isn't in a lot of the game based on how much trouble the Famicom has running the levels (it's often levels which are no more complex than other parts of the game which run fine). There's also lots of weird glitches you can activate just by doing stuff like sliding, items that get suspended in blocks way too easily...

There's some other oddities about the game that confirms that it was taken away from the development team and released prematurely. There's music for an introductory animation that doesn't exist (leave the game on the title screen and listen for how much music was written for something that just plain isn't there), there's no music at the end of the game in the "explanation" of who Blues / Protoman is, that scene rushed through quickly with pre-existing sprites... compare Rockman 3 to the much more fully crafted Rockman 2 or Rockman 4 and it becomes pretty apparent. Inafune's said as much in an interview, and when you know what to look for I think it's very noticeable.

Let's not forget that using the Top Spin is about as reliable as Russian Roulette...

133MHz

I own the NES version and I haven't noticed that much of a slowdown... maybe I'll give it a shot with and without overclocking.

satoshi_matrix

AH, Megaman 3. So much to discuss. Christine is partially correct by saying that 3 is unfinished. It was finished, but done so rapidly due to pressure from Capcom on series creator Keiji Inafune and his staff to get the next title finished quickly and onto the market. By then it was 1990, the Famicom was in the peak of its prime, and Rockman 2 was hugely successful in both Japan and overseas.

To Inafune, the success of Rockman 2 had deep personal meaning to him as he has said over the years in recollection that Rockman 2 was the game he was able to implement everything that he was going for - including all the characters he wanted, all the levels, all the gameplay, everything was as he envisioned. For this reason, he has stated several times in interviews that Rockman 2 is his favorite Rockman game of all.

The sequel, Rockman 3 was released shortly then after. Inafune considers Rockman 3 as one of his least favorite Rockman games. From an interview with Nintendo Power in the October 2007 issue, Inafune explained the reason why is because of "...what went into the game and what was behind the release of the game." He also stated that he was forced to put the game out before he thought it was ready and during the game's production, the developers lost the main planner, so Inafune had to take over that job for completing the game. Inafune concluded, "I knew that if we had more time to polish it, we could do a lot of things better, make it a better game, but the company [Capcom] said that we needed to release it. The whole environment behind what went into the production of the game is what I least favored. Numbers one and two - I really wanted to make the games; I was so excited about them. Number three - it just turned very different."

This explains a lot of which Christine brought up. Not only did the game's code not have the proper debugging opportunities other games did,  there were many many scrapped beta ideas for 3, some of which are still inside the game as unused code, such as an animation sequence of Breakman revealing himself to be Blues [Protoman]. As well, I would argue the controller 2 codes are left over debug tools, and the improper pacing of the epilogue to disallow the full playing of the wonderful full version of Blue's whistle theme  (which by the way, if you've never heard, you need to do so. Now.) and instead just cuts out directly into the credits.

This also explains why the planned introduction story sequence for 3 is totally absent from the game. Every Rockman game on the NES except for the first has an introduction EXCEPT for 3. Because of this, only the hardcore Rockman fans like myself know of the actual storyline.

Now, I know at this point all I'm doing is little more than rambling on about Rockman 3, but if you've read this far, why not learn the story for the third game as it was suppose to be implemented into the game?


It is the year 2010. Rockman has defeated Dr. Wily twice and has finally brought him to justice. With the end of a decade, the world was finally ready to enter a new age of peace. In an unusual decision, Dr. Light convinced everyone that Wily was merely misguided and should put his robotic genius to good use rather than rot in prison. Serving as penance for his crimes, Dr. Wily has now changed his ways and focuses in aiding Dr. Light, his former mentor. Together they're creating a gigantic peace keeping robot named Gamma. Once finished, Gamma will be able to defend mankind against any robot threat possible, thus insuring a war between man and machine would never happen again. However, to activate such a large and unique robot, eight special elemental energy crystals must be collected and loaded into Gamma's systems. After some searching, Wily finds the crystals - guarded by eight powerful robot masters controlled and created by an unknown foe! Meanwhile, the mysterious robot Breakman watches everything from the shadows...

Hopefully that tells you guys all you've been wondering about Rockman 3.  ;D

manuel

Hm... I also didn't notice anything in Mega Man 3. Maybe I'll have to get Rockman 3 for comparison.

Yart

Another vote for RockMan 2 here. Absolutely love it!

Don't care for the rest at all.

Christine

Satoshi pointed out a lot of stuff I simply didn't have the paitence to type out last night.  :) If you think of Rockman 1, 2, and 3 as a rising arc where the games were intended to become more fully realized and cinematic, it sort of becomes obvious how 3 got the short end of the stick. Rockman 2 has so many wonderful, perfectly timed and paced moments - the cyber dragon appearing, chasing Wily down through the creepily silent cave, the reveal of the hologram machine at the end, and of course probably the Famicom's best, most artful ending cinematic - the absence of these excellencies in 3 is sort of glaring,especially compared to the very beautiful and slick Rockman 4.

What is finished in Rockman 3 is great. The Rockman 2 robot master rematches run wonderfully... Quick Man is being run so perfectly that you feel like you hardly even actually played him in Rockman 2, he's a real terror... most of Wily's castle is pretty great too. I think the most glitchy level is probably Gemini Man.. it's asking a lot from the Famicom to begin with, and when you're actually using the Rush Marine it's just a mess.

Had Rockman 3 been fully realized it would easily have been the best of the series. I mean a fully explained plot which is reasonably well elaborated, an actual relationship between Rockman and Blues which is only hinted at, and of course a real version of the most awkward scene, Blues rescuing Rockman from Wily's crumbling base after Wily is killed. I love the music in the game... loading it up to hear the jazzy version of Blues' theme is wonderful, and the payoff at the end as the Blues whistle becomes this beautiful, haunting theme is really something else. It's a shame that even that that is snubbed out of being fully effective in the released version.

I love how, if you play Rockman 1, 2 and 3 in order and you understand what's supposed to be happening in Rockman 3, it's a very emotionally satisfying trilogy of games... Wily's increasingly complex and surprising tricks and escapes, the battling of the Rockman 2 bosses again, and seeing the Rockman 1 bosses at the end of 3 makes you feel as though you've come full circle. I even like to think of what happens at the end of 3 as the definitive death of Wily and the end of the "integrated" series before it began to taper off into sequels and rehashes.

Never mind Rockman 10, Keiji, let's see a fully realized version of Rockman 3!

FLORENT

my favorite is rockman 3, i also like rockboard (wich was not in the poll , probably because it's not an action game but a board game)

X

I've voted 2. weee the best and the hardest i guess  :D