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Author Topic: List of games that use sound expansion  (Read 12150 times)
nensondubois
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« on: August 09, 2009, 08:23:29 PM »

FDS
Ai Senshi Nicol
Arumana no Kiseki
Backgammon
Big Challenge! Dogfight Spirit
Big Challenge! Go! Go! Bowling
Bio Miracle Bokutte Upa
Chinou Game Series - Adian no Tsue
Chinou Game Series - Chisoko Tairiku Orudora
Chinou Game Series - Super Boy Allan
Cleopatra no Mahou
Dead Zone
Deep Dungeon 2 - Yuushi no Monshou
Dirty Pair - Project Eden
Dracula II (Castlevania 2)
Egger Land
Exciting Baseball
Exciting Basketball
Exciting Billiard
Exciting Soccer
Falsion
Famicom Golf - Japan Course
Famicom Golf - US Course
Famicom Grand Prix 2 - 3D Hot Rally
Famicom Mukashi Banashi - Shin Onigashima
Famicom Tantei Club Part I
Famicom Tantei Club Part II
Family Composer
Fire Bam
Gall Force - Eternal Story
Ginga Densgou - Galaxy Odyssey
Golf Japan Course
Golf U.S. Course
Gyruss
Hao Kun no Fushigina Tabi
Hong Kong
I am a Teacher - Super Mario no Sweater
I am a Teacher - Teami no Kiso
Idol Hotline - Nakayama Miho no Tokimeki High School
Kaetteka Mario Bros. (Return of Mario Bros.)
Kalin no Tsurugi
KiKi KaiKai
Knight Move
Link no Bouken (Zelda 2)
Meikyuu Jiin Dababa
Metroid (FDS version)
Monty no Doki Doki Daisassou - Monty on the Run
Nakayama Miho no Tokimeki High School
Nazo no Magazine Disk - Nazoler Land Dai 2 Gou
Nazo no Magazine Disk - Nazoler Land Dai 3 Gou
Nazo no Magazine Disk - Nazoler Land Soukan Gou
Nazo No Murasamejou
Otocky
Palutena no Kagame (Kid Icarus)
Risa no Yousei Densetsu
Santa Claus no Treasure Box
Seiken Psycho Caliber - Maju no Mori Densetsu
Shin Onigashima
Suishi No Ryuu
Super Mario Bros.
Tantei Jinguuji Saburou - Kiken na Ninin
Time Twist
Tobidase Daisukusen (3D World Runner)
Transformers - The Head Masters
Vs. Excitebike
Yume KooJoo Doki Doki Panic (Super Mario Bros 2, original)
Yuushi no Monshou
Yuuyuuki
Zelda no Densetsu (Zelda)

N106
Erika to Satoru no Yumebouken
Final Lap
King of Kings
Mappy Kids
Megami Tensei 2
Namco Classic 2
Rolling Thunder
Sangokushi - Chuugen no Hasha
Sangokushi 2 - Haou no Tairiku

MMC5
Just Breed
Metal Slader Glory
Shin 4nin Uchi Mahjong: Yakuman Tengoku (Not to be confused with "Famicom - 4 Player Mahjong" which is also sometimes called "Shin 4nin Uchi Mahjong")

FME-7
Gimmick! (Mr. Gimmick)

VRC6
Akumajou Densetsu (Castlevania 3)
Esper Dream 2 (Esper Dream 2: A New Battle)
Madara (Moryou Senki Madara

VRC7
Lagrange Point
« Last Edit: January 13, 2010, 10:17:01 PM by nensondubois » Logged

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« Reply #1 on: August 09, 2009, 09:46:18 PM »

Nice work - can I ask a potentially dumb question?

What do the codes mean?  Are they the mappers or something like that?  The sound chip / device added?
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« Reply #2 on: August 09, 2009, 10:11:11 PM »

The extra sound capabilities are usually integrated into the mapper chip, so you could say that the codes mean both the mapper and the sound generator.
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xyzzy32
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« Reply #3 on: August 10, 2009, 02:57:29 PM »

FDS

Family Composer
Otocky
Palutena no Kagame (Kid Icarus)

I don't believe Vs. Super Mario Bros was released on FDS at all, but correct me if I am incorrect.
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nintendodork
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« Reply #4 on: August 10, 2009, 04:05:44 PM »

VS SMB wasn't, but there was SMB on disk.  Maybe that's what he was talking about.
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« Reply #5 on: August 12, 2009, 06:55:27 PM »

Add Santa Claus no Treasure Box for the FDS
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nensondubois
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« Reply #6 on: August 31, 2009, 11:50:33 PM »

The codes are the names of the chips that give the expansion sound and exrtra memory (memory mappers).

More games!

FDS

Chinou Game Series - Adian no Tsue
Chinou Game Series - Chisoko Tairiku Orudora
Chinou Game Series - Super Boy Allan
Dead Zone
Deep Dungeon 2 - Yuushi no Monshou
Dirty Pair - Project Eden
Egger Land
Famicom Golf - Japan Course
Famicom Golf - US Course
Famicom Mukashi Banashi - Shin Onigashima
Gall Force - Eternal Story
I am a Teacher - Super Mario no Sweater
I am a Teacher - Teami no Kiso
Idol Hotline - Nakayama Miho no Tokimeki High School
Kalin no Tsurugi
Monty no Doki Doki Daisassou - Monty on the Run
Nazo no Magazine Disk - Nazoler Land Dai 2 Gou
Nazo no Magazine Disk - Nazoler Land Dai 3 Gou
Nazo no Magazine Disk - Nazoler Land Soukan Gou
Santa Claus no Treasure Box
Seiken Psycho Caliber - Maju no Mori Densetsu
Super Mario Bros.2 - The Lost Levels
Tantei Jinguuji Saburou - Kiken na Ninin
Transformers - The Head Masters

This list is still incomplete. I will update it (or someone else) when more are discovered.
« Last Edit: September 01, 2009, 09:47:51 PM by nensondubois » Logged

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« Reply #7 on: September 01, 2009, 12:07:38 AM »

There wasn't a VS. SMB officially released on the Famicom, what are you talking about when you refer to it?
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« Reply #8 on: September 01, 2009, 09:45:59 PM »

I meant the Lost Levels.

Corrected.
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nensondubois
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« Reply #9 on: September 08, 2009, 12:09:04 AM »

Jaleco D7756

Moe Pro! '90: Kandou-hen
Shin Moero!! Pro Yakyuu
Moero!! Pro Yakyuu '88 - Kettei Ban (Bases Loaded 2)

It has a built-in ROM storing ADPCM compressed sound samples, unfortuantely you are not able to directly access them unless the chip were a OTP EPROM instead.

Since no emulator supports it nor nsf player, I have a .wav file from real hardware. This is from a Shin Moero!! Pro Yakyuu cart.

http://www.mediafire.com/download.php?jm4vyeodygi

A data sheet
http://bootgod.dyndns.org:7777/downloads/UPD7755_UPD7756_UPD7757_UPD7758.pdf
« Last Edit: October 31, 2009, 10:32:14 PM by nensondubois » Logged

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« Reply #10 on: October 31, 2009, 10:36:03 PM »

Both Mitokoumon and Mitokoumon - Sekai Manyuu (Mitokoumon II) - Use a soundchip that runs sound through the DMC channel for voices made by Sunsoft in 1987. emulation does support this chip surprisingly as it plays in the nsf since it uses the DMC channel.
« Last Edit: November 01, 2009, 10:38:06 PM by nensondubois » Logged

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« Reply #11 on: April 26, 2010, 06:14:16 AM »

AFAIK, neither the FDS SMB nor SMB2 use the FDS extra-sound channels. SMB doesnít seem to have any different sound than its respective cartridge version, and SMB2 uses the same sounds as its predecessor.

Is this incorrect? For what should I be listening that I donít hear?

-Xious
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« Reply #12 on: April 26, 2010, 07:44:23 PM »

SMB2j actually uses the FDS sound expansion hardware, but only during the ending melody.
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Rob64
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« Reply #13 on: April 26, 2010, 11:27:01 PM »

133MHz is correct
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nensondubois
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« Reply #14 on: April 27, 2010, 01:44:29 AM »

I already knew that. Super Mario Bros. Vs is Super Mario Bros. 2 (The Lost Levels or For Super Players). the NSF had the name confused for Super Mario Bros. VS. Sheesh!
« Last Edit: May 08, 2010, 03:56:14 AM by nensondubois » Logged

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