Final Fantasy II (SNES Virtual Console)

Started by NintendoNerds, March 24, 2010, 04:12:33 pm

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b1aCkDeA7h

Quote from: MarioMania on March 27, 2010, 11:28:40 pm
Why would it not work with the Gamecube Controller


To my understanding, when they initially designed the original Virtual Console software, it was all done as a template system by system in terms of control scheme. In the case of the American Virtual Console software, I guess they decided only to use the classic controller in order to implement every SNES button, even though some games don't use every single SNES controller button.

As far as I know, only the N64 VC allows use of the Gamecube controller.

It's funny too because the same thing happens in Wii games. It's great that you can use a Gamecube controller in Brawl and Mario Kart, but why not Tatsunoko vs. Capcom? I know, the Gamecube controller is not good for a Street Fighter game, but on my Gamecube, I was able to use a Gamecube => PSX controller converter and use my arcade stick. It would have been nice to be able to do that with Tatsunoko vs Capcom.

The Wii has very silly software architecture that defies all means of common sense as Nintendo, once again, has to do things their way.

UglyJoe

For the VC, it does seem that the contoller options are decided by Nintendo.  However, other games are up to the developer to implement.  If the developers don't allow them (for whatever reason), that's not Nintendo's fault.  I think devs see such things as "extra" features and, as such, they're the first things to get cut when their budget or timeline gets cut.