Hypothetical: Which 8-bit Nintendo game do you most wish existed?

Started by nerdynebraskan, May 21, 2013, 06:06:40 pm

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That Guy from Faxanadu

Very interesting idea! ROB reads the screen like a zapper doesn´t he? I guess you could have the game turn black with a white square representing the player, and another representing the bomb. I guess there´s a risk that the player will see the bomb even though the screen only flashes briefly though...

Anyway if it works,  it could go like this: When the player and bomb are close enough to each other, ROB raises his arms. Even better if he can raise his arms half ways when you are closing in.

The game could use both a time limit and a limited number of tries. One of the players buttons could be used to defuse the bomb, and if player is in the wrong place one "defusal set" is lost. Perhaps new sets could be collected on the stage, perhaps behind enemies...?

P

Quote from: That Guy from Faxanadu on June 08, 2013, 01:46:18 pm
Very interesting idea! ROB reads the screen like a zapper doesn´t he? I guess you could have the game turn black with a white square representing the player, and another representing the bomb. I guess there´s a risk that the player will see the bomb even though the screen only flashes briefly though...

He reads the screen in a similar way to the Zapper but he doesn't care about the positions of things. In fact you just fix his head to look anywhere on the screen and then you don't touch it anymore. He can never move his head on his own, only his arms. While the Zapper reports back wether it sees a white square or not when the screen is blinking, ROB receives an instruction (up, down, left, right, close arms etc) from a certain screen blinking sequence instead (it's too fast to see the sequence but you can see the screen blinking like for the zapper). So in this example the game would send the appropriate set of instructions for the gesture he needs to make when the player takes certain action (ie. scans for a bomb or is getting near one).

Quote from: That Guy from Faxanadu on June 08, 2013, 01:46:18 pm
Anyway if it works,  it could go like this: When the player and bomb are close enough to each other, ROB raises his arms. Even better if he can raise his arms half ways when you are closing in.

That's what I thought first but then I realised that the player would just see the screen blinking, take it as a hint that something is happening and not look so much at ROB. That's why I changed my mind, and came up with the idea that the player must actively ask ROB (scan) if the bomb is in the area or not. Of course, the game could have both features.

That Guy from Faxanadu


DerZocker

Quote from: Toneman on May 22, 2013, 06:51:03 am
Project A-Ko....this anime could've had a great action platformer


I totally second this, dude! :D

I'd wish there'd been an adventure game like Jesus based on Leiji Matsumoto's Queen Millenia

Nightstar699

A Pizza Pop X Panic Restaurant crossover would have been nice, now that I think of it.
So ends another chapter in the glorious legend of the Ninja... Until next time...

Sarahconner

Nintendo Power held a contest, and the winning game was to be developed, but it was not.  The mock-ups looked fantastic.  ''Something-fist?"

That Guy from Faxanadu

Quote from: Sarahconner on June 16, 2013, 08:58:05 pm
Nintendo Power held a contest, and the winning game was to be developed, but it was not.  The mock-ups looked fantastic.  ''Something-fist?"


Aww, what a pity! Are the mock ups avaliable on the net?

nerdynebraskan

I gotta ask, nightstar. What would a Pizza Pop/Panic Restaurant crossover look like? What would its premise be?
Can Nintendo Age Beat Every NES Game in 2015?

http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=140551

Nightstar699

Quote from: nerdynebraskan on June 17, 2013, 03:15:08 pm
I gotta ask, nightstar. What would a Pizza Pop/Panic Restaurant crossover look like? What would its premise be?


Well, I do have a few ideas as to what Panic Pop/Pizza Restaurant would be like. You'd be able to play as either Kokkun, or the Pizza Boy! (I honestly don't know if he even has a name) Maybe it would be like two separate games depending on which character you choose... Perhaps the plot could involve Hors d'Oeuvre and Nick (the villainous rival pizza boy from Pizza Pop) teaming up to... uhhh... do some bad guy stuff, I don't know man I'm not good with plots.

...Yeah that game would rule. Give the Pizza Man some powerups! One of the few complaints I have about Pizza Pop is the fact that he only has one weapon... so perhaps just as Kokkun has his wide variety of cooking utensils at his disposal, perhaps Pizza Man should have a variety of pizza-themed weapons too? Or at least a few powerups for his pizza box. Oh my God, and like the scooter/jet-ski sequences in Pizza Pop... there'd be something like that here but Kokkun would have them too. He could use the flying pan that he uses during the final boss of Panic Restaurant! He'd summon it and it could take him through shoot-em-up like segments, where he'd be able to throw plates at flying food villains! Perhaps even the cooked chickens that descended to the heavens when you destroyed the stage 2 boss? They could return for revenge on Kokkun!
So ends another chapter in the glorious legend of the Ninja... Until next time...

nerdynebraskan

Awesome. I'd play that. And don't worry too much about the plot, as neither of the original games had terribly sophisticated backstories anyway. It seemed that both villains were operating under the troll logic of

Criminal Food Service (?!) --> ??? --> PROFIT!

It would only make sense that they team up, when they both individually fail in the original games.
Can Nintendo Age Beat Every NES Game in 2015?

http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=140551

Nightstar699

I can at least somewhat see Hors d'Oeuvre's motives... he felt as though his Dastardly-esque, flying-with-an-umbrella demeanor would greater attract business than Kokkun's methods. He felt he would serve as the better owner of the EaTen restaurant, and sadly, he attempted to prove so the hard way... but I'm sure at least he would have let Kokkun work as a dishwasher or something... In fact I wonder what the hell Nick's problem was... was he also an employee of Pizza Pop, and was trying to ruin our hero's deliveries so Pop would give him the employee-of-the-month award instead? Was he an employee of a rival pizza business who was trying to ruin the business of Pizza Pop overall? If Nick was also a Pizza Pop employee, him and our hero must obviously work different shifts since he was the one who placed the final delivery order of the day... or perhaps he just called in sick that day.. maybe this mystery will one day be explained if this potential crossover ever sees the light of day. I can hope.
So ends another chapter in the glorious legend of the Ninja... Until next time...

treismac

I wish we saw a port of Commander Keen to the NES/FC.  There were plans for it at one time, but it regrettably never happened.

Bionic Commando 2.  It is unbelievable I am writing this on a forum 20+ years later.  A sequel to this game was a no-brainer, man.

Alright, here me out.  I imagine a good deal of us know about Hudson's Super Mario Bros. Special released for Japanese computers.  Well, what if it had been released on the Famicom/NES along with other top name developers' take on SMB?  One has to wonder how Konami, Capcom, Technos, or Taito might have spun the venerable series if Nintendo asked them to create their own version.   My idea would not have been the best way to preserve the integrity of the Mario brand at the time NES ruled the earth (North America, anyway), but this would be so incredibly damn cool today for those who are obsessed with Super Mario Bros.

Quote from: That Guy from Faxanadu on June 07, 2013, 02:59:25 pm
Quote from: P on June 07, 2013, 05:05:27 am
The problem is of course that not too many people have ROB.


Still, it would be beautiful if somebody created the "system seller" ROB never had  ;D I´d be glad to chase down a robot if there was a great game to it...


A series of worthwhile R.O.B. games is a brilliant idea.  It is a damn shame that Nintendo only used the poor fellow for a Trojan Horse and nothing more.  Had Nintendo released a faster, a more capable, a more playable R.O.B. 2 with a slew of fun games it would have been a thing of unimaginable beauty.

nerdynebraskan

A series of Mario spinoffs could've been interesting. I really enjoy Hudson's Super Mario Bros. Special, as it actually feels like a hybrid of Super Mario and Hudson's own Adventure Island games.
Can Nintendo Age Beat Every NES Game in 2015?

http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=140551

P

Quote from: treismac on June 19, 2013, 03:42:12 pm
Quote from: That Guy from Faxanadu on June 07, 2013, 02:59:25 pm
Quote from: P on June 07, 2013, 05:05:27 am
The problem is of course that not too many people have ROB.


Still, it would be beautiful if somebody created the "system seller" ROB never had  ;D I´d be glad to chase down a robot if there was a great game to it...


A series of worthwhile R.O.B. games is a brilliant idea.  It is a damn shame that Nintendo only used the poor fellow for a Trojan Horse and nothing more.  Had Nintendo released a faster, a more capable, a more playable R.O.B. 2 with a slew of fun games it would have been a thing of unimaginable beauty.

It's not a playable game yet but... http://www.famicomworld.com/forum/index.php?topic=9542.msg135171#msg135171

L___E___T

I suddenly realised the other day, that the game I wish had existed and so many other people wish had, is Doukutsu Monogatari - Cave Story!


https://8bc.org/music/Chip+Champion/Cave+Story+OST/
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。