February 23, 2026, 07:19:11 pm

OUYA anyone?

Started by Kiddo, July 11, 2012, 10:47:49 am

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Kiddo

Anyone hear about this new OUYA console that's coming out?

Here is the kickstarter project: http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

Only time can tell if an open source video game console will stay alive competing with the other console giants, but I like how it's presented as a "certain" step back in console gaming. The low price tag of 99$ per system might help it well along though, as well as most of the gaming content for it will be free, but we've yet to see if any major developers will make games for it.

Anyway, I just put down an order for one with an extra controller. Guess I've wasted 150$ on more stupid things in my lifetime :)

What do you guys think about the OUYA?

Aimsworth

It looks interesting... since it's 'open source' I hope the app it runs on will be available on more platforms than OUYA itself... my phone already has all those capabilities and more.

I'd consider shelling out money for it when it's released, but since it's already funded I have no reason to give them an interest free loan for a year (the system won't be released until 2013).

Even if no major titles are announced for it, android already has a plethora of emulators for classic systems (up through PSX). It'll be a nifty little box to play with.

manuel

I hope the makers don't run away with the money they receive.  ;D

L___E___T

At first I thought it was a bit mad - but will keep an eye on it and take a look later down the line.  I think they need to be careful that it has a long-term reason for existence, but I hope they can find their own space in the market.  People say the industry is a nasty place and tjhis and that but evereything that's in place now is because it works.

I guess what I'm saying is, I wouldn't want a home console version of the appstore if it meant taking that same content and putting it there - but at the same time if this is how indie developers can get games across to a mass market then that's gotta be a good thing.  The current onsole model has high costs just to get content up there and a strict process, so you can't just stick something you made for newgrounds with a few bugs, up on the indie channel or WiiWare for example.
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

Terpor

This console is supposed to be fully hackabe and i can't wait to play some ScummVM games on it :)

That Guy

L___E___T

Really?  You'd pay $100 to play scumm games on it?  You can get a Wii and do that...
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

FamicomRetroGamer

- It's legally hackable
- Hackable
- Online gaming can and will have cheaters
- Plays mobile phone games' quality

Honestly, what kind of game developer would want to invest their money on a console that's legally hackable and would see little to no profit coming off of it.

L___E___T

July 14, 2012, 05:26:01 am #7 Last Edit: July 14, 2012, 11:21:09 am by L___E___T
So far that seems the big question, the way I see it.  No market = no games essentially, unless they can make enough from indies.  If they can, it's gotta be enough to support a full production run of consoles, something the Dreamcast couldn't do in the end (to put it in persepctive).

Ok there are diffferences in production costs and having a global distribution model, but still...
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

GohanX

For $99, I'd be happy if all it was used for is an emulator box, and I could retire the ModBox.

FamicomRetroGamer

Not a bad idea if this little cube box could install all emulators, roms and whatnot it'd be perfectly awesome and playing old games upscaled to HD is said to be pretty damn nice.

Other than this, I still wonder about the devs... :upsetroll:

petik1

New picture out!



Also, they announced that it will support Onlive at launch. I may just have to get this thing!

L___E___T

It would be nice to see actual prototype images, not Illustrator's designs.  That controller doesn't look very ergonomic with the straight edges...
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

petik1

Quote from: L___E___T on July 28, 2012, 09:32:19 am
That controller doesn't look very ergonomic with the straight edges...


To be fair, the PlayStation handles aren't curved and it does a decent job. In proportion to the buttons/analog sticks, and handles look huge, which will be good for my hands.  ;D

L___E___T

True, but the handles are shorter for a reason.  I know it's only a bit, but handles that long can't really be straight else it gets uncomfortable to hold.  Imagine holding it at that pose and you'll see what I mean, your hands won't be relaxed and pointing up, but like a triangle.  Wrist fatigue.
In the Kickstarter vid they said they did a lot of tests but I'm not convinced, sounds and looks like it's quite obviously still in pre-prod.

I hope to be proven wrong of course!
My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

petik1

We'll find out in March (hopefully). There is a usb port, so hopefully usb gamepads will be supported.