Could The Final Fantasy 1+2 Cart Give Me More Memoroy For A Repro Cart?

Started by okame, March 26, 2013, 11:34:02 am

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okame

I'm working on a more faithful translation of the original Japanese Famicom Legend of Zelda game that I'm calling Legend Of Zelda: Hyrule Fantasy. The problem is, while the Japanese kanji can fit within the program memory of the game, the longer, more involved English translation can't. Then today I remembered that when I was looking for Famicom games on eBay, I'd always come across the Final Fantasy 1 & 2 cart, an official Nintendo Famicom dual game cart.

If I bought that cart, would someone else be able to split up the 2 quests into separate games, then use the FF1 ROM chip for the first quest, and the FF2 chip for the second one, as long as the ROM chips and circuit board are compatible with the game? That way, if it worked, I could have the Famicom cart made first, then buy another FF 1 & 2 cart, and add my new translated Zelda quest games, along with a pin converter, into an NES cart for that system. Does this theory sound like it could work, or is it just a theoretical pipe dream?

Rosser

you really really need to get a grasp on how mappers work  :help: :help: :help: you can't just pick up any pretty little cart and put any game in just because its big

just buy an freaking flash cart and do what you want with it

It may be a big investment at first  but be cheaper in the long run you'll just have to save up a few more months of allowance or mow some people grass or something. 

okame

I was asking because it was a theory. One of many. If it can be done, that's all I needed to know. If not, I'll try something else. I'm just planning things out, to see if there's something I could do. I have no idea what I'm doing, so instead of insulting me, help me out. I'm trying to find a way to do this. I just have to find out WHICH way works. I don't want to translate the WHOLE game, just the parts that aren't in English (or Engrish). From what I can see on this site, the translations aren't always different: http://bit.ly/11J3sT4. Some of them are the same as the U.S. version, and some of them are simple sentence structure, with one or two things that can be changed.

Would there be a cheaper donor option than another Zelda cart? All I need to know is if there's a Famicom cart out there with enough memory to handle either a translation patch, or a few simple in game text hacks, if I used the right ROM editor. While I'm at it, what would be the best ROM editor for someone who hasn't used them before? I just need one that will translate what I need it to, but leave everything else alone. If I learn how to do it with a game that doesn't need much work, maybe I'll eventually be able to translate stuff that's a little bit more text heavy.

Rosser

a little touchy are we

My issue with all these theories is you don't do any research on the tech if you took the time to learn (just the basics at very least) and not ask million questions if something is possible  its just lazy on your part

all the info is out there were talking about 80's tech here

but whatever man at least you give everyone a good laugh with these ridiculous threads   

famifan

Quote from: okame on March 26, 2013, 11:34:02 am
The problem is, while the Japanese kanji can fit within the program memory of the game, the longer, more involved English translation can't.

kana. 95% of games used only kana without kanji.

80sFREAK

Quote from: okame on March 26, 2013, 06:07:50 pm
I was asking because it was a theory. One of many. If it can be done, that's all I needed to know. If not, I'll try something else. I'm just planning things out, to see if there's something I could do. I have no idea what I'm doing, so instead of insulting me, help me out. I'm trying to find a way to do this. I just have to find out WHICH way works. I don't want to translate the WHOLE game, just the parts that aren't in English (or Engrish). From what I can see on this site, the translations aren't always different: http://bit.ly/11J3sT4. Some of them are the same as the U.S. version, and some of them are simple sentence structure, with one or two things that can be changed.

Would there be a cheaper donor option than another Zelda cart? All I need to know is if there's a Famicom cart out there with enough memory to handle either a translation patch, or a few simple in game text hacks, if I used the right ROM editor. While I'm at it, what would be the best ROM editor for someone who hasn't used them before? I just need one that will translate what I need it to, but leave everything else alone. If I learn how to do it with a game that doesn't need much work, maybe I'll eventually be able to translate stuff that's a little bit more text heavy.
Zelda is SNROM, which can handle easily double size ROM and 60+ other SNROM based carts known.
I don't buy, sell or trade at moment.
But my question is how hackers at that time were able to hack those games?(c)krzy

P

Quote from: 80sFREAK on March 26, 2013, 05:00:22 pm
Anything is possible (c)

Yup! That's my line! :)

Quote from: famifan on March 27, 2013, 01:46:45 am
Quote from: okame on March 26, 2013, 11:34:02 am
The problem is, while the Japanese kanji can fit within the program memory of the game, the longer, more involved English translation can't.

kana. 95% of games used only kana without kanji.

Thank you. I felt the urge to point this very important thing out but now I don't need to. :D


Okame I'd suggest to listen to Rosser. If you are gonna do something you have to go out of your way to research everything you can on your own before you ask questions.

A few tips to hopefully send you in the right direction.
For this project you would probably need to learn the basics about the following things among others:

  • Mappers (basically a part on the cartridge that tells the Famicom what layout the cart has. Check out iNES mappers as well.)

  • Table files (in order to see the text in the rom in a hex editor)

  • Hex editor (to edit the rom. Preferably a hex editor like WindHex that can use the table file you made)


Some of this can be found at http://www.romhacking.net/start/

okame

Does that mean that the best option for a Zelda donor is another Zelda cart? If so, I'll start looking for another cart when I go to pawn shops, flea markets, and yard sales, because trying to get one online is gonna be murder on my gaming budget! Are there any OTHER games that have the same memory as a Zelda cart, or close enough to do what I want, but only cost me about $5-$10? I've already spent about $60 getting the NES & Famicom versions of the game, and I'm obsessively getting every other version of the game I can find on various PAL carts. I'm working on having a Legend Of Zelda game collection, but I'm only getting them one by one, to stretch out my budget.

Also, if I did find a cheaper option for a Zelda cart online for my project, does it have to be the Famicom or English NTSC version? Could it be a German version or something? I'm going to be putting another version of the game on it, anyway. All I need is a cart that can handle the memory, right? I'm looking at a European website that's offering French and Spanish PAL versions of NES game, along with the English PAL and NTSC versions.

As for doing the research myself, I am, but asking people that have already done it is a LOT quicker! I'm doing Google research and going to various forums, but I'm working out the logistics before I do anything. In other words, I'm learning the theory before I put it into practice. Sure, I've joined a ROM hacking forum, but believe it or not, they actually treat me worse that you guys. I posted a thread about needing help with figuring out how to patch the game. Every time I look, there are double digit views that keeping getting higher, but absolutely no replies. You guys might insult me, but at least you reply! Just checked, and while I was typing, I got some helpful advice. Thanks, P, and anyone else that's helping. If I can figure all of this stuff well enough, and I find I newbie in need of help, I'll pay it forward!


80sFREAK

Quote from: okame on March 27, 2013, 07:14:51 am
Does that mean that the best option for a Zelda donor is another Zelda cart? If so, I'll start looking for another cart when I go to pawn shops, flea markets, and yard sales, because trying to get one online is gonna be murder on my gaming budget! Are there any OTHER games that have the same memory as a Zelda cart, or close enough to do what I want, but only cost me about $5-$10? I've already spent about $60 getting the NES & Famicom versions of the game, and I'm obsessively getting every other version of the game I can find on various PAL carts. I'm working on having a Legend Of Zelda game collection, but I'm only getting them one by one, to stretch out my budget.

Also, if I did find a cheaper option for a Zelda cart online for my project, does it have to be the Famicom or English NTSC version? Could it be a German version or something? I'm going to be putting another version of the game on it, anyway. All I need is a cart that can handle the memory, right? I'm looking at a European website that's offering French and Spanish PAL versions of NES game, along with the English PAL and NTSC versions.

As for doing the research myself, I am, but asking people that have already done it is a LOT quicker! I'm doing Google research and going to various forums, but I'm working out the logistics before I do anything. In other words, I'm learning the theory before I put it into practice. Sure, I've joined a ROM hacking forum, but believe it or not, they actually treat me worse that you guys. I posted a thread about needing help with figuring out how to patch the game. Every time I look, there are double digit views that keeping getting higher, but absolutely no replies. You guys might insult me, but at least you reply! Just checked, and while I was typing, I got some helpful advice. Thanks, P, and anyone else that's helping. If I can figure all of this stuff well enough, and I find I newbie in need of help, I'll pay it forward!




I just repeat again - Zelda is SNROM, about 60(sixty!!!) potencial donors known.
I don't buy, sell or trade at moment.
But my question is how hackers at that time were able to hack those games?(c)krzy

okame

I'll keep this short, because apparently, I type as much as I talk. I need a LIST of what games I could use, Famicom and NES, as a proper memory substitute for my Zelda game. There's a pawn shop nearby selling NES game for $5 each, no matter what the title, so I'll use the list to find I a game I'll NEVER want to play, and use THAT!  I'm doing the ROM research to see if I can figure it out for myself, but I've got someone else to do the actual chip work for me. The ROM research is ENOUGH of a headache, without adding memory chips and circuit boards to the mix!

80sFREAK

I don't buy, sell or trade at moment.
But my question is how hackers at that time were able to hack those games?(c)krzy

L___E___T

My for Sale / Trade thread
http://www.famicomworld.com/forum/index.php?topic=9423.msg133828#msg133828
大事なのは、オチに至るまでの積み重ねなのです。

wholesalewatch648

Quote from: okame on March 27, 2013, 11:52:29 am
... There's a pawn shop nearby selling NES game for $5 each, no matter what the title..


No matter what the title? So that means Mario/Duck Hunt combo is the same price as suprise at dinosaur peak ???  If so, buy one, I'll pay ya back and then some
I am a big Nintendo fan! especially GameBoy, N64, SFC, GC. And of course Mario games
I collect SFC/N64 mainly. Some rare famicom stuff too. Also miscellaneous video game stuff.

Jedi Master Baiter

Quote from: okame on March 27, 2013, 11:52:29 am
I'll keep this short, because apparently, I type as much as I talk. I need a LIST of what games I could use, Famicom and NES, as a proper memory substitute for my Zelda game.


This is a good resource (though it's not complete):

http://tuxnes.sourceforge.net/nesmapper.txt

You can also use Nestopia -> View -> Image Info to see what chip an NES game uses.

You can also steal borrow Leon's donor lists: http://nesreproductions.com/mapper1b.html <- isn't the internet fun? ;D