What does Arkanoid II use for saving edits?

Started by FrankWDoom, April 16, 2015, 11:30:42 pm

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FrankWDoom

Arkanoid II has a level editor built in with load/save functions. These are functional right? What handles those functions? There's no battery/sram onboard so it must be something external.

daskrabs


UglyJoe

Quote from: daskrabs on April 17, 2015, 06:05:28 am
Good question. Data recorder maybe?


You wouldn't be able to plug in the data recorder hardware since the expansion port would have the Arkanoid II controller plugged into it.

FrankWDoom

A data recorder could have a pass through exp port built in. Or it might be expected you just unplug the vaus for editing. Either way it has to be something like that, or the save might would not actually work, which seems unlikely. I just don' t know anything about the data recorders made for the fc.

UglyJoe

April 17, 2015, 07:57:29 am #4 Last Edit: April 17, 2015, 08:03:15 am by UglyJoe
Would be cool if the controller itself had a battery and some flash memory.  I don't have one, though, so I can't open it up and look.

Post Merge: April 17, 2015, 08:03:15 am

Oh, I didn't realize the Arkanoid II controller had another controller port at the top of it.  It might use data recorder hardware, afterall.

FrankWDoom

Anyone have an ASCII turbo file and this cart and want to see if that's the right thing? Seems like the most likely at this point.

UglyJoe

I didn't think that worked with anything other than ASCII titles (Wizardry games, mostly).

I have a Turbo File but no Arkanoid, sadly.

FrankWDoom

alright, let's try a different approach. anyone have the Arkanoid II instruction manual handy?

UglyJoe

I'm pretty sure it uses the data recorder now.  Was able to "save" a level using Nestopia and load it up in Audacity -- definitely save data.  Haven't gotten Nestopia to load it back yet, but I'll figure that out later.

P

Castle Excellent is using both tapes and the Turbo File I heard, so one thing isn't necessarily excluding the other. I have Family Keyboard and Everdrive so I could test it too when I have time to unpack my Famicom.

Quote from: UglyJoe on April 17, 2015, 01:45:12 pm
I didn't think that worked with anything other than ASCII titles (Wizardry games, mostly).
Works with Itadaki Street through a "hidden" menu.

fredJ

I tried with the turbo file but it didn't work...
Also it really takes some time for saving, so I assume it is a tape. Saving to the turbo file goes quick.
Selling  Japanese games in Sweden since 2011 (as "japanspel").
blog: http://japanspel.blogspot.com

FrankWDoom


mbannick

I have an arkanoid 2 manual if you're interested I could take some pictures.

P


mbannick

Took some pictures of the part that I think is talking about the edit function (pages 17, 18, 19, 20). If these aren't what you're looking for I'll just take pics of the whole manual.