Using PAL Gamecube in the states.

Started by ulera, September 29, 2012, 09:58:48 am

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ulera

So from what I understand the Wii would be sharper picture but slightly incorrect color. Seems like a good tradeoff.

Lum

Wii is also more open to softmod. Probably a way to load cube games into japan mode if/when needed.
*bzzzt*

untinip

Here's a few photos I took to compare the picture quality when Super Mario Sunshine (PAL) runs in 50/60Hz mode on a PAL Gamecube with RGB-output and a PAL Wii with component-output (never mind the aspect ratio, that's just a setting on my TV):

Gamecube, 50Hz:
http://i.imgur.com/TqkP0.jpg

Gamecube, 60Hz:
http://i.imgur.com/xXh3m.jpg

Wii, 50Hz:
http://i.imgur.com/GmxwV.jpg

Wii, 60Hz:
http://i.imgur.com/qRd37.jpg

As you can see the picture is great when the game runs at 50Hz on a Gamecube, and excellent when it runs on a Wii (in any mode), however it would appear that a PAL Gamecube doesn't output RGB-video when running at 60Hz! You can clearly see dot-crawl and other composite video-artifacts. This was an unexpected and unwelcome surprise... It would therefore seem that the way to get the best possible picture when running games at 60Hz would be to play them on a Wii.

Lum

Hmm could be an RGB switching voltage problem.

Another possibility is trying a sync cleaner, to remove the composite video information so the TV doesn't attempt to process it. (AV jack of PAL Gamecube has no raw sync output)
*bzzzt*

untinip

Interesting! I'll try a sync cleaner and see if that helps...