Finds (Famicom/FDS)

Started by Alex930, July 30, 2006, 12:09:34 am

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133MHz

I guess they won't work on a stock NES, due to the lockout chip differences. Maybe disabling the CIC would do the trick.

Medisinyl

/\  Would that apply to an NES that has had the lockout pin removed?  I removed it from mine back when I got Ufouria (PAL).  I didn't even know about the famicom box carts until recently.  They look really cool (mostly in reference to the black ones, though I know the grey ones are worth more).

133MHz

lifting pin 4 of the lockout chip = disabling the CIC

Medisinyl

I figured that is what that meant, and that is what I had done.  Guess if I ever get one I can try it out.  I think I read somewhere that they will work on a famicom with a converter.

djdac

I put one of them in my NES just to see if it would work. All I could see was the title screen then it would keep blinking on and off. But the carts do work on a famicom with a converter, I tried it and it plays perfectly.

133MHz

Quote from: djdac on March 16, 2009, 12:23:22 am
All I could see was the title screen then it would keep blinking on and off.


That proves my theory ;D.

Medisinyl

Quote from: djdac on March 16, 2009, 12:23:22 am
I put one of them in my NES just to see if it would work. All I could see was the title screen then it would keep blinking on and off. But the carts do work on a famicom with a converter, I tried it and it plays perfectly.


Takes a matter of minutes to remove the lockout...should do it and try it again  ;D

Medisinyl

March 16, 2009, 12:19:31 pm #1102 Last Edit: March 16, 2009, 03:19:18 pm by Medisinyl
Just arrived.  Plays and looks more like Tiny Toons than any Castlevania game :P...  even then, the multidirectional shooting and special shots is more like Holy Diver.  Seems like a great game though (some parts are rather like Rock/Mega Man).  However,  I'm having an issue getting the game not to crash...the contacts look great, and I used electric contact cleaner on them after getting a gray screen at first, then the game came up garbled, then I decided to blow into it, and that made it work for a while, then it crashed..wouldn't come back on until being blown in again...  Seems like the game should be fine--is there anything I can do to make the contact better without blowing, etc.?  (may try it on the NES with a converter and game genie later).


133MHz

Try rubbing the contacts with a q-tip dipped in contact cleaner or alcohol, just spraying them isn't enough.
Also check that the cart fits snugly inside the system and it doesn't move around.

If nothing works, there might be something loose inside the cart (cold solder joints).

FamicomFreak

Wow a true classic! I want that game so bad!
Retro Gaming Life  www.retrogaminglife.com

son_ov_hades

Ah I love that game, it's a really fun action platformer. I think I like the Gameboy sequel better though.

Medisinyl

Quote from: 133MHz on March 16, 2009, 12:45:06 pm
Try rubbing the contacts with a q-tip dipped in contact cleaner or alcohol, just spraying them isn't enough.
Also check that the cart fits snugly inside the system and it doesn't move around.

If nothing works, there might be something loose inside the cart (cold solder joints).


That is what I did... Q-tip with contact cleaner...I clean everything with contact cleaner :P.... It cleans cartridges, labels, etc. without damaging or discoloring them, and gets sticker residue off instantly.

Tupin

Today, I got Gall Force on the Disk System.

Such an awesome game.

Medisinyl

March 16, 2009, 03:37:37 pm #1108 Last Edit: March 16, 2009, 08:12:41 pm by JC
/\  I plan on getting that at some point.  I've seen it written Gal force before as well, which makes more sense as girl force (looks to be what it is based on the cover)...gall is a different word from gal.

Kid Dracula works in the NES without any problems...  weird as there are a few games I have that won't work in the NES, but work on the famicom with an adapter.  However, can the NES not handle as much as the famicom?  At the part where there are 4 platforms spinning on several wheels before riding on the monorail thing, the famicom played it without slowing down at all, but on the NES, whenever I jumped from wheel to wheel, the game would slow down and become a little bit choppy like when there are too many sprites on the screen.  Any explanation?  Or does going through an adapter and game genie have something to do with that?

EDIT: Fixed double post. --JC

Tupin

Quote from: Medisinyl on March 16, 2009, 03:37:37 pm
/\  I plan on getting that at some point.  I've seen it written Gal force before as well, which makes more sense as girl force (looks to be what it is based on the cover)...gall is a different word from gal.

I'm pretty sure its Gall Force, that's the title of the OVA its based off of.

Odd, I know. Even weirder, it has no save option. WTF?