Welcome, Guest. Please login or register.
Did you miss your activation email?
December 14, 2019, 02:31:49 PM
Home Famicom World Search Calendar Login Register

+  Famicom World
|-+  Family Computer
| |-+  Famicom / Disk System (Moderators: manuel, L___E___T)
| | |-+  Minecraft on FC or NES
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Print
Author Topic: Minecraft on FC or NES  (Read 520 times)
pxlbluejay
Famicom
**
Korea, Republic of Korea, Republic of
Posts: 55



« on: September 08, 2019, 06:41:38 PM »

When I saw my friend playing Minecraft, I realized that the graphics of the game is so blocky that it might be able to transfer it to a retro console, preferably the FC/NES. Could a reduced version of minecraft be ported into a FC/NES?
Logged

Super Mario Bros., The Legend of Zelda. The NES and the Famicom themselves. These are well known after more than 30 years after their releases. I highly doubt that Fortnite, PUBG, or any other modern-day game will be as well known in 2050.
Jedi QuestMaster
Jedi Knight
FW Legacy
FamicomBox
*****
Posts: 4408



« Reply #1 on: September 08, 2019, 07:55:34 PM »

Maybe if it were isometric? https://www.reddit.com/r/Minecraft/comments/aj0cwh/all_minecrat_114_blocks_almost_in_isometric_view/

But how would you depict being underground? Huh
Logged

UglyJoe
Administrator
Disk-kun
*****
Gender: Male
United States United States
Posts: 5495



WWW
« Reply #2 on: September 08, 2019, 09:12:07 PM »

It's written in Java, isn't it?  Just make a JVM for the NES/FC Grin
Logged
Ghegs
AV Famicom
****
Gender: Male
Finland Finland
Posts: 483



WWW
« Reply #3 on: September 09, 2019, 07:19:32 AM »

Really depends on far you're willing to de-make the game while still calling it a port.

The concept of creating/removing blocks is already present in many FC games (both Solomon's Keys, Hi No Tori), as well as digging underground (Dig Dug), combine those, add in crafting and you basically (and I'm using the term loosely here) have 2D Minecraft.
Logged

My videos
Rolling Start!! - Arcade Racing Game Forum
pxlbluejay
Famicom
**
Korea, Republic of Korea, Republic of
Posts: 55



« Reply #4 on: September 09, 2019, 10:54:51 PM »

So very very very very loosely, it is possible?
Here's a bigger challenge: can it be written in Family Basic?
Logged

Super Mario Bros., The Legend of Zelda. The NES and the Famicom themselves. These are well known after more than 30 years after their releases. I highly doubt that Fortnite, PUBG, or any other modern-day game will be as well known in 2050.
80sFREAK
Sharp C1
*****
Gender: Male
Posts: 1241

Hardware freak


« Reply #5 on: September 10, 2019, 04:47:53 AM »

Here's a bigger challenge: can it be written in Family Basic?
NO.

...
Logged

I don't buy, sell or trade at moment.
But my question is how hackers at that time were able to hack those games?(c)krzy
P
FamicomBox
*****
Gender: Male
Sweden Sweden
Posts: 3530


« Reply #6 on: September 10, 2019, 12:38:20 PM »

I think it's possible. It's not going to be very large if done in Family BASIC though. Since graphics are restricted to the CHR-ROM Family BASIC comes with, you probably can't make it isometric. Something like what Ghegs suggest should be doable.
Logged

famiac
Twin Famicom
*****
Gender: Male
United States United States
Posts: 930


« Reply #7 on: September 11, 2019, 08:36:14 PM »

So very very very very loosely, it is possible?
Here's a bigger challenge: can it be written in Family Basic?

Start learning some computer architecture boiii. If you want things to happen you gotta learn to start doing them yourself.

Itís nice that youíre thinking of the big picture and finding a way to simplify the problem. First, though, try to understand the machine youíre dealing with.

Why arenít there many 3D games on the NES? What are its limitations?
Ask yourself similar questions and try to answer them
Logged

member #844 and 565
80sFREAK
Sharp C1
*****
Gender: Male
Posts: 1241

Hardware freak


« Reply #8 on: September 13, 2019, 07:22:05 AM »

I think it's possible. It's not going to be very large if done in Family BASIC though. Since graphics are restricted to the CHR-ROM Family BASIC comes with, you probably can't make it isometric. Something like what Ghegs suggest should be doable.
Text version  Huh
Logged

I don't buy, sell or trade at moment.
But my question is how hackers at that time were able to hack those games?(c)krzy
boye
Disk System
***
Gender: Male
United States United States
Posts: 215


The Famicom is a microwave. Don't @ me.


« Reply #9 on: December 11, 2019, 10:21:11 AM »

If you're talking about stock Famicom hardware, it would be impossible. It might be possible if you used a co-processor or Raspberry Pi of some sort.
Logged

P
FamicomBox
*****
Gender: Male
Sweden Sweden
Posts: 3530


« Reply #10 on: December 11, 2019, 02:36:08 PM »

Why do you think that? There is no reason the Famicom wouldn't be able to do an isometric 2D version of it, at least as a proof-of-concept. You can include extra RAM on the cartridge, up to 128 kB with MMC5. You are limited on things like resolution, colour and level size though.

If the game would work very well as isometric is another question. You can't change the camera however you want, so if you dig deep you might need to make some blocks transparent so you can see where you are in the fake-3D space (think the 3D maze in the sunken ship in Super Mario RPG).
Logged

Pages: [1] Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!